[Default Material] Ambient = 0.500000 0.500000 0.500000 BumpChannel = false Diffuse = 0.500000 0.500000 0.500000 DiffuseChannel = false OpacityChannel = false ReflectionChannel = false Requirements = 0 SelfIllumunationChannel = false ShineStrenth = 0.000000 Shininess = 0.000000 Specular = 0.500000 0.500000 0.500000 SpecularColorChannel = false Transparency = 0.000000 [Material #1368:: camera] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1368:: camera_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ho_camera2.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1368:: hat] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1368:: hat_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ar_hat1.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1368:: hood] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1368:: hood_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ar_hood01.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1368::glasses] Ambient = 1.000000 1.000000 1.000000 BumpChannel = false Diffuse = 1.000000 1.000000 1.000000 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = true OpacityType = Bitmap ReflectionChannel = false Requirements = 8389656 SelfIlluminationChannel = false ShineStrength = 0.000000 Shininess = 0.100000 Specular = 0.900000 0.900000 0.900000 SpecularColorChannel = false Transparency = 0.000000 [Material #1368::glasses_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ho_glasses2.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1368::glasses_opacity_bitmap] AlphaAsMono = true AlphaAsRGB = false Amount = 1.000000 Filename = ho_glasses2.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1368::hands] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1368::hands_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ar_gloves01.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1368::head] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1041 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 1 1 1 SpecularColorChannel = false Transparency = 0 [Material #1368::head_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ar_male_head02.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1368::pants] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1368::pants_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ar_pants1.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1368::shirt] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1368::shirt_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = br_sweater.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1368::shoes] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1368::shoes_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ar_shoe1.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1368::sleeves] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1368::sleeves_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ar_sleeve1.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1368::text] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1368::text_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ar_text2.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1368::vest] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1368::vest_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ho_mediavest.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [TSDefault] ar_gloves01.dds = sgs\textures\ar_gloves01.dds ar_hat1.dds = sgs\textures\ar_hat1.dds ar_hood01.dds = sgs\textures\ar_hood01.dds ar_male_head02.dds = sgs\textures\ar_male_head02.dds ar_pants1.dds = sgs\textures\ar_pants1.dds ar_shoe1.dds = sgs\textures\ar_shoe1.dds ar_sleeve1.dds = sgs\textures\ar_sleeve1.dds ar_text2.dds = sgs\textures\ar_text2.dds br_sweater.dds = sgs\textures\br_sweater.dds ho_camera2.dds = sgs\textures\ho_camera2.dds ho_glasses2.dds = sgs\textures\ho_glasses2.dds ho_mediavest.dds = sgs\textures\ho_mediavest.dds [TextureSets] TextureSet0 = TSDefault [Textures] Texture0 = ar_gloves01.dds Texture1 = ar_hat1.dds Texture10 = ho_glasses2.dds Texture11 = ho_mediavest.dds Texture2 = ar_hood01.dds Texture3 = ar_male_head02.dds Texture4 = ar_pants1.dds Texture5 = ar_shoe1.dds Texture6 = ar_sleeve1.dds Texture7 = ar_text2.dds Texture8 = br_sweater.dds Texture9 = ho_camera2.dds [ar_gloves01.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ar_hat1.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ar_hood01.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ar_male_head02.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ar_pants1.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ar_shoe1.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ar_sleeve1.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ar_text2.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [br_sweater.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ho_camera2.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ho_glasses2.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT3 [ho_mediavest.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1