[Default Material] Ambient = 0.500000 0.500000 0.500000 BumpChannel = false Diffuse = 0.500000 0.500000 0.500000 DiffuseChannel = false OpacityChannel = false ReflectionChannel = false Requirements = 0 SelfIllumunationChannel = false ShineStrenth = 0.000000 Shininess = 0.000000 Specular = 0.500000 0.500000 0.500000 SpecularColorChannel = false Transparency = 0.000000 [Material #1313:: hat] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1313:: hat_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ho_hat1.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1313:: text] Ambient = 0.588 0.588 0.588 BumpChannel = false Diffuse = 0.588 0.588 0.588 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1313:: text_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = au_text2.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1313::calfs] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1313::calfs_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ho_calf1.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1313::camera] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1313::camera_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ho_camera2.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1313::hands] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1313::hands_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ho_hand1.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1313::head] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1313::head_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = au_male_head03.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1313::pants] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1313::pants_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ho_pants1.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1313::shirt] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1313::shirt_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ho_marshalvest.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1313::shoes] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1313::shoes_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ho_shoe3.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1313::sleeves] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1313::sleeves_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ho_sleeve1.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1313::vest] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1313::vest_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ho_mediavest.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [TSDefault] au_male_head03.dds = sgs\textures\au_male_head03.dds au_text2.dds = sgs\textures\au_text2.dds ho_calf1.dds = sgs\textures\ho_calf1.dds ho_camera2.dds = sgs\textures\ho_camera2.dds ho_hand1.dds = sgs\textures\ho_hand1.dds ho_hat1.dds = sgs\textures\ho_hat1.dds ho_marshalvest.dds = sgs\textures\ho_marshalvest.dds ho_mediavest.dds = sgs\textures\ho_mediavest.dds ho_pants1.dds = sgs\textures\ho_pants1.dds ho_shoe3.dds = sgs\textures\ho_shoe3.dds ho_sleeve1.dds = sgs\textures\ho_sleeve1.dds [TextureSets] TextureSet0 = TSDefault [Textures] Texture0 = au_male_head03.dds Texture1 = au_text2.dds Texture10 = ho_sleeve1.dds Texture2 = ho_calf1.dds Texture3 = ho_camera2.dds Texture4 = ho_hand1.dds Texture5 = ho_hat1.dds Texture6 = ho_marshalvest.dds Texture7 = ho_mediavest.dds Texture8 = ho_pants1.dds Texture9 = ho_shoe3.dds [au_male_head03.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [au_text2.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ho_calf1.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ho_camera2.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ho_hand1.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ho_hat1.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ho_marshalvest.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ho_mediavest.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ho_pants1.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ho_shoe3.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ho_sleeve1.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1