[28g_face_03.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [Default Material] Ambient = 0.500000 0.500000 0.500000 BumpChannel = false Diffuse = 0.500000 0.500000 0.500000 DiffuseChannel = false OpacityChannel = false ReflectionChannel = false Requirements = 0 SelfIllumunationChannel = false ShineStrenth = 0.000000 Shininess = 0.000000 Specular = 0.500000 0.500000 0.500000 SpecularColorChannel = false Transparency = 0.000000 [Material #453::Material #411] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.3 Specular = 0.85098 0.72549 0.662745 SpecularColorChannel = false Transparency = 0 [Material #453::Material #411_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = 28g_face_03.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #453::RALLY SHOES] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #453::RALLY SHOES_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ofdshoes01.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #453::body] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0.18 Shininess = 0.6 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #453::body_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = body_rallydriver-team01.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #453::hands] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #453::hands_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = hands01.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #453::left arm] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0.18 Shininess = 0.6 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #453::left arm_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = body_rallydriver_LA-team01.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [TSDefault] 28g_face_03.dds = sgs\textures\28g_face_03.dds body_rallydriver-team01.dds = sgs\textures\body_rallydriver-team01.dds body_rallydriver_LA-team01.dds = sgs\textures\body_rallydriver_LA-team01.dds hands01.dds = sgs\textures\hands01.dds ofdshoes01.dds = sgs\textures\ofdshoes01.dds [TextureSets] TextureSet0 = TSDefault [Textures] Texture0 = 28g_face_03.dds Texture1 = body_rallydriver-team01.dds Texture2 = body_rallydriver_LA-team01.dds Texture3 = hands01.dds Texture4 = ofdshoes01.dds [body_rallydriver-team01.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [body_rallydriver_LA-team01.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [hands01.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ofdshoes01.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1