[Default Material] Ambient = 0.500000 0.500000 0.500000 BumpChannel = false Diffuse = 0.500000 0.500000 0.500000 DiffuseChannel = false OpacityChannel = false ReflectionChannel = false Requirements = 0 SelfIllumunationChannel = false ShineStrenth = 0.000000 Shininess = 0.000000 Specular = 0.500000 0.500000 0.500000 SpecularColorChannel = false Transparency = 0.000000 [Material #1288:: calfs] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1288:: calfs_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ho_calf1.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1288:: text] Ambient = 0.588 0.588 0.588 BumpChannel = false Diffuse = 0.588 0.588 0.588 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1288:: text_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ho_text2.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1288::camera] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1288::camera_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ho_camera1.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1288::glasses] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = true OpacityType = Bitmap ReflectionChannel = false Requirements = 8389656 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1288::glasses_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ho_glasses1.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1288::glasses_opacity_bitmap] AlphaAsMono = true AlphaAsRGB = false Amount = 1.000000 Filename = ho_glasses1.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1288::hands] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1288::hands_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ho_hand1.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1288::head] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1288::head_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ho_head2.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1288::pants] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1288::pants_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ho_pants2.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1288::shirt] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1288::shirt_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ho_mediavest.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1288::shoes] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1288::shoes_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ho_shoe4.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1288::sleeves] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1288::sleeves_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ho_sleeve2.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1288::vest] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1288::vest_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ho_mediavest.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [TSDefault] ho_calf1.dds = sgs\textures\ho_calf1.dds ho_camera1.dds = sgs\textures\ho_camera1.dds ho_glasses1.dds = sgs\textures\ho_glasses1.dds ho_hand1.dds = sgs\textures\ho_hand1.dds ho_head2.dds = sgs\textures\ho_head2.dds ho_mediavest.dds = sgs\textures\ho_mediavest.dds ho_pants2.dds = sgs\textures\ho_pants2.dds ho_shoe4.dds = sgs\textures\ho_shoe4.dds ho_sleeve2.dds = sgs\textures\ho_sleeve2.dds ho_text2.dds = sgs\textures\ho_text2.dds [TextureSets] TextureSet0 = TSDefault [Textures] Texture0 = ho_calf1.dds Texture1 = ho_camera1.dds Texture2 = ho_glasses1.dds Texture3 = ho_hand1.dds Texture4 = ho_head2.dds Texture5 = ho_mediavest.dds Texture6 = ho_pants2.dds Texture7 = ho_shoe4.dds Texture8 = ho_sleeve2.dds Texture9 = ho_text2.dds [ho_calf1.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ho_camera1.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ho_glasses1.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT3 [ho_hand1.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ho_head2.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ho_mediavest.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ho_pants2.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ho_shoe4.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ho_sleeve2.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ho_text2.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1