[Default Material] Ambient = 0.500000 0.500000 0.500000 BumpChannel = false Diffuse = 0.500000 0.500000 0.500000 DiffuseChannel = false OpacityChannel = false ReflectionChannel = false Requirements = 0 SelfIllumunationChannel = false ShineStrenth = 0.000000 Shininess = 0.000000 Specular = 0.500000 0.500000 0.500000 SpecularColorChannel = false Transparency = 0.000000 [Material #1320:: hat] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1320:: hat_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ho_hat1.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1320::glasses] Ambient = 1.000000 1.000000 1.000000 BumpChannel = false Diffuse = 1.000000 1.000000 1.000000 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = true OpacityType = Bitmap ReflectionChannel = false Requirements = 8389656 SelfIlluminationChannel = false ShineStrength = 0.000000 Shininess = 0.100000 Specular = 0.900000 0.900000 0.900000 SpecularColorChannel = false Transparency = 0.000000 [Material #1320::glasses_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ho_glasses2.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1320::glasses_opacity_bitmap] AlphaAsMono = true AlphaAsRGB = false Amount = 1.000000 Filename = ho_glasses2.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1320::hands] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1320::hands_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = au_hands_02.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1320::head] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1041 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 1 1 1 SpecularColorChannel = false Transparency = 0 [Material #1320::head_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = us_head3.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1320::pants] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1320::pants_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = br_pants1.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1320::shirt] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1320::shirt_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = br_sweater.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1320::shoes] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1320::shoes_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = ho_shoe1.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1320::sleeves] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1320::sleeves_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = br_sleeve1.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1320::text] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1320::text_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = us_text1.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [Material #1320::vest] Ambient = 1 1 1 BumpChannel = false Diffuse = 1 1 1 DiffuseChannel = true DiffuseType = Bitmap OpacityChannel = false ReflectionChannel = false Requirements = 1040 SelfIlluminationChannel = false ShineStrength = 0 Shininess = 0.1 Specular = 0.9 0.9 0.9 SpecularColorChannel = false Transparency = 0 [Material #1320::vest_diffuse_bitmap] AlphaAsMono = false AlphaAsRGB = false Amount = 1.000000 Filename = us_marshalvest.dds OffsetU = 0.000000 OffsetV = 0.000000 TileU = 1.000000 TileV = 1.000000 WrapU = 3 WrapV = 3 [TSDefault] au_hands_02.dds = sgs\textures\au_hands_02.dds br_pants1.dds = sgs\textures\br_pants1.dds br_sleeve1.dds = sgs\textures\br_sleeve1.dds br_sweater.dds = sgs\textures\br_sweater.dds ho_glasses2.dds = sgs\textures\ho_glasses2.dds ho_hat1.dds = sgs\textures\ho_hat1.dds ho_shoe1.dds = sgs\textures\ho_shoe1.dds us_head3.dds = sgs\textures\us_head3.dds us_marshalvest.dds = sgs\textures\us_marshalvest.dds us_text1.dds = sgs\textures\us_text1.dds [TextureSets] TextureSet0 = TSDefault [Textures] Texture0 = au_hands_02.dds Texture1 = br_pants1.dds Texture2 = br_sleeve1.dds Texture3 = br_sweater.dds Texture4 = ho_glasses2.dds Texture5 = ho_hat1.dds Texture6 = ho_shoe1.dds Texture7 = us_head3.dds Texture8 = us_marshalvest.dds Texture9 = us_text1.dds [au_hands_02.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [br_pants1.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [br_sleeve1.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [br_sweater.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ho_glasses2.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT3 [ho_hat1.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [ho_shoe1.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [us_head3.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [us_marshalvest.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1 [us_text1.dds] CreateCopy = false FriendlyName = GlossMap = false NoMipMaps = false RenderTarget = false TextureCompression = DXT1